Hi, I m Aleksandar Petrushevski, focused on 3D Environment Art and Level Design, mostly for games in Unreal Engine. Working with Unreal Engine since 2015.
- In Unreal Engine as Environment Artist i do Level Design, Landscapes, Lightning (real time/dynamic and Lumen), making Master Materials, optimizing levels, procedural foliage and other tools related for environments, also have some knowledge for Blueprints.
- I do 3D Modeling, Texturing plus managing polygon count, UVs and texture budgets.
- I love to make modular assets and optimize my environments and like to make some of my own tools and master materials for easier/faster and better results.
- Experience with teams and source control.
Software i use and i m most proficient in my workflows is with 3Ds Max, Zbrush, Adobe Substance, Speed Tree, World Creator, Photoshop and Unreal Engine 4/5. I have used other software but for now those are my favorites who i like working with.
I love people, nature, animals, technology and games 👋