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Aleksandar Petrushevski
Aleksandar Petrushevski
3D Environment Artist and Level Design - Unreal Engine
Malmö - Skåne, Sweden

Summary

Hi, I m Aleksandar Petrushevski, focused on 3D Environment Art and Level Design, mostly for games in Unreal Engine. Working with Unreal Engine since 2015.

- In Unreal Engine as Environment Artist i do Level Design, Landscapes, Lightning (real time/dynamic and Lumen), making Master Materials, optimizing levels, procedural foliage and other tools related for environments, also have some knowledge for Blueprints.
- I do 3D Modeling, Texturing plus managing polygon count, UVs and texture budgets.
- I love to make modular assets and optimize my environments and like to make some of my own tools and master materials for easier/faster and better results.
- Experience with teams and source control.

Software i use and i m most proficient in my workflows is with 3Ds Max, Zbrush, Adobe Substance, Speed Tree, World Creator, Photoshop and Unreal Engine 4/5. I have used other software but for now those are my favorites who i like working with.

I love people, nature, animals, technology and games 👋

Skills

Game Design3D ModelingLevel DesignEnvironment DesignMap DesignTexturingTexture BakingUV MappingSculpting3D AnimationLighting

Software proficiency

Unreal Engine
Unreal Engine
3ds Max
3ds Max
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
World Creator
World Creator
SpeedTree
SpeedTree
Quixel Mixer
Quixel Mixer

Productions

    • Video Game
      Until Death...?
    • Year
      2020
    • Role
      3D Environment Artist - Level Design, Lighting, Modeling, Texturing
    • Company
      Quadratic Games